The long-rumored ‘Quake II’ remaster is out now on PC and consoles
‘Quake II’ remaster might debut at QuakeCon next week
An enhanced version of Quake from 2021 might provide some clues as to what to expect. That remaster added support for widescreen resolutions as high as 4K, new character models and upgraded visual effects like dynamic lighting, depth of field and antialiasing. The refresh also bundled every official expansion while adding a new campaign created by Wolfenstein: The New Order developer MachineGames.
This won’t be the same as Quake II RTX, provided the rumor is accurate. The 2019 tweak was meant to showcase NVIDIA’s newer computer GPUs with ray-traced lighting and improved textures, but didn’t include truly new content or hardware-agnostic visual improvements.
Quake II was originally released in 1997 and represented major strides forward in technology and gameplay over its predecessor. It introduced a semi-open world, objective-based gameplay and visual effects upgrades like colored lighting. The very first release was heavily focused on the single-player mode (competitive online play even took place on single-player maps), but it quickly became a go-to game for multiplayer thanks to updates and third-party upgrades like ThreeWave’s Capture the Flag.
An introduction won’t be surprising.given that a Quake II Remastered game went through South Korea’s game rating authority in June. Billbil-kun also saw documents for North American (ESRB) and European (PEGI) ratings. As it stands, id, Bethesda and Microsoft have incentives to keep producing Quake remasters — they keep the first-person shooter in the limelight and make it playable on modern platforms without resorting to unofficial modifications and ports.
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