Disney Leads $sixty six Million funding In virtual-fact Startup JauntVR
Hollywood is ramping up on VR within the months ahead of Oculus and different hardware hits the market.
September 21, 2015
The Walt Disney company is among the lead buyers in digital-reality startup Jaunt VR’s $66 million series C round of funding. it’s the most recent proof that Hollywood wants in on VR sooner than the technology is widely to be had.
Silicon Valley-based Jaunt has developed an finish-to-finish cinematic virtual-fact content material-introduction platform that includes a custom digicam able to shooting excessive-finish, skilled-quality 360-level pictures, instrument for stitching the footage together, a distribution machine, and a l. a. VR manufacturing studio. It introduced the funding nowadays.
CAA-backed Evolution Media Capital and China Media Capital joined Disney as lead investors in the round, which brings Jaunt’s total funding to more than $100 million.
Jens Christensen, Jaunt’s CEO, told fast company the company will use the brand new funding to scale up its existing operations and to bolster its growth around the world.
Jaunt is hoping to turn out to be the platform of possibility for the filmmakers, advertisers, entertainers, and others who are increasingly producing videos and movies using 360-degree virtual reality. amongst these already the use of its know-how are musician Paul McCartney, movie director Paul Feig (Bridesmaids, undercover agent), and The North Face attire firm.
the new funding comes at a time when cinematic VR is gaining a bigger foothold throughout various industries. it is been used to shoot the whole thing from concert events to adventure sports activities to brief narrative stories. After April’s catastrophic earthquake in Nepal, a dramatic VR film shot by way of the media firm RYOT and narrated by using Susan Sarandon showcased the medium’s storytelling attainable via letting viewers see the influence of the catastrophe on the Himalayan nation.
closing week, Disney-owned ABC information unveiled a VR storytelling “experience,” produced along side Jaunt, that takes viewers to Damascus, Syria, the place they may be able to see a 360-degree view of lifestyles on the streets of that conflict-torn u . s . a .. in step with Christensen, that venture used to be unrelated to the new funding.
With its new funding, Christensen says Jaunt will continue to focus on its hardware; the “hardcore computational images device pipeline” its partners use to course of their photos; apps for any VR software, from the Oculus Rift to mobile headsets like Samsung’s GearVR; and its Studio software.
He delivered that the company plans on scaling up all 4 areas as VR hardware edges nearer to mainstream adoption. next 12 months, fb-owned Oculus is anticipated to liberate the consumer model of the Rift, and different firms’ choices will even hit the market. As more shoppers get their fingers on VR tools, it’ll be very important that there be a lot of content material. And while video games will likely make up the bulk of that within the early stages, it’s clear there’s a whole lot of potential for cinematic choices as neatly.
Jaunt can be planning on using its new funding, in particular with the help of its chinese investor, in addition to European media companies ProSieben and Axel Springer SE, to develop its reach into those parts of the sector. Christensen says he sees China as a “quite big market” for VR, with Europe additionally imparting a tremendous enlargement chance, both in terms of shoppers and filmmaking skill.
feature motion pictures?
There have already been makes an attempt at making feature VR films. but notwithstanding Disney’s lead position in the funding round, Christensen says he doesn’t assume the studio’s pastime is about entering the production of function-size virtual-truth films, as a minimum not yet.
“I do predict folks to begin doing more and more in VR, [and] sooner or later folks might be doing feature-length entertainment,” he says. “at this time, with the state of the units, I don’t suppose people will want to wear [bulky headsets] for two-hour features. They need to get loads lighter.”
For now, he says, Jaunt’s focal point, and that of its companions, is largely on shorter VR content, usually in the three- to five-minute range.
“Jaunt has extraordinary itself as a real leader in the field of cinematic digital fact, an rising medium with improbable attainable throughout all sectors of entertainment,” Kevin Mayer, senior executive vp and chief technique officer for the Walt Disney firm, mentioned in a statement. “Jaunt’s distinctive end-to-end answer for producing and publishing top quality VR experiences is innovative, and we are excited about its future potential.”
Rick Hess, the founder and co-managing accomplice of Evolution Media Capital, agreed.
“Evolution is making investments in companies that aren’t simply innovating, however in fact responsible for the massive shift we’re all seeing,” Hess says. “The industry of media and content shall be absolutely different in just a few years, and companies like Jaunt will pressure that adjust.”
One Hollywood insider who advises folks in the digital-reality trade steered to quick company that Disney’s passion in Jaunt possible stems from its passion in gaining access to the company’s finish-to-end manufacturing system.
“We’re so early in the advent of this new medium from the storytelling perspective that the filmmakers enjoying round on this house are going during the strategy of experimentation of what is storytelling,” the adviser says. “to do that, you desire a digital camera that’s going to [stitch together 360-degree footage] and in a roundabout way pump out a good picture.”
Jaunt, he adds, has one of the few cameras capable of doing that to Hollywood standards. the corporate’s full production pipeline can overcome what’s in any other case too expensive and time-ingesting for professional filmmakers.
different Hollywood studios are additionally experimenting with VR, the adviser notes. for example, Twentieth Century Fox produced a short VR film according to the Reese Witherspoon film Wild. “all of the main studios have greenlit some expertise,” he says. on the other hand, it’s mostly been within the “schooling segment,” quite than full-scale production, on condition that client virtual-reality hardware has yet to flood the market.
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