Customize Consent Preferences

We use cookies to help you navigate efficiently and perform certain functions. You will find detailed information about all cookies under each consent category below.

The cookies that are categorized as "Necessary" are stored on your browser as they are essential for enabling the basic functionalities of the site. ... 

Always Active

Necessary cookies are required to enable the basic features of this site, such as providing secure log-in or adjusting your consent preferences. These cookies do not store any personally identifiable data.

No cookies to display.

Functional cookies help perform certain functionalities like sharing the content of the website on social media platforms, collecting feedback, and other third-party features.

No cookies to display.

Analytical cookies are used to understand how visitors interact with the website. These cookies help provide information on metrics such as the number of visitors, bounce rate, traffic source, etc.

No cookies to display.

Performance cookies are used to understand and analyze the key performance indexes of the website which helps in delivering a better user experience for the visitors.

No cookies to display.

Advertisement cookies are used to provide visitors with customized advertisements based on the pages you visited previously and to analyze the effectiveness of the ad campaigns.

No cookies to display.

admin
Pinned November 17, 2016

<> Embed

@  Email

Report

Uploaded by user
‘Evolve’ is dying after its free-to-play transition failed
<> Embed @  Email Report

‘Evolve’ is dying after its free-to-play transition failed

Steve Dent , @stevetdent

October 26, 2016
 

Associated Press

Evolve managed to bump its online player count from 300 to a million by going free-to-play, but developer Turtle Rock says it can no longer support the shooter. “We were hungry for more but unfortunately today is the last day that Turtle Rock Studios can work on Evolve,” studio Co-Founder Chris Ashton wrote. In a statement, publisher 2K Games said that it will take over day-to-day operation and that the servers will stay online “for the foreseeable future.” There will be no more updates, however.

The title arrived with some fanfare and decent critical praise. However, the lack of depth, controversial multiplayer asymmetric gameplay (where one player is a monster and the others are the team tracking it down) and pricey downloadable content (DLC) ultimately doomed the title. The average player count dropped to less then 500, so developer Turtle Rock, with the support of 2K Games, elected to make Evolve free to play on PCs, including the DLC content.

That seemed to work, as the player count soared to a million, with 15,000 players online at any given time. However, the team apparently couldn’t monetize the higher user base enough, so Turtle Rock is moving onto other things. “This is the life of AAA game developers are aren’t self-funded and don’t own their own IP,” Ashton said, adding that “this is not goodbye … we have lots of stuff in the works that we hope you’ll enjoy.”

(31)

Pinned onto