Indie game studio Possibility Space shuts down, CEO blames leaks to reporter
Indie game studio Possibility Space shuts down, CEO blames leaks to reporter
It’s the second studio in the past month to be closed by CEO Jeff Strain.
Possibility Space, an independent game studio with employees distributed across the globe, was abruptly shut down today by its CEO Jeff Strain, former employees revealed on Twitter. The studio launched in 2021 with the goal of creating a AAA title, and it had also hired industry notables like Waypoint’s Austin Walker and Ubisoft designer Liz England. Its closure follows the shutdown of Crop Circle Games last month, another studio owned by Strain’s Prytania Media, which he co-founded with his wife Annie Delisi Strain.
In a bizarre studio closure and layoff message to staff, Possibility Space owner Jeff Strain blamed the studio closure on employees leaking information to the press. pic.twitter.com/d4OHrm3z2N
— Nicole Carpenter (@sweetpotatoes) April 12, 2024
In an e-mail obtained by Polygon reporter Nicole Carpenter, Strain said he was “stunned” to learn that confidential information about the studio’s major title, code-named Project Vonnegut, was shared with Kotaku reporter Ethan Gach. Strain claims that an unnamed publisher “expressed low confidence” about funding the studio any further, which led to a mutual agreement to cancel the title. Subsequently, he decided to shut down the studio entirely.
Possibility Space isn’t the first studio to have game details leaked to press, and it’s unclear why that information was damning enough to lose publisher funding (and don’t forget, this is only Strain’s version of events).
Earlier this month, Annie Delisi Strain also issued a similarly baffling letter (via IGN) where she blamed Crop Circle Game’s closure on economic downturn, but additionally revealed that she was diagnosed with multiple-sclerosis. She claimed, without evidence, that Kotaku’s Gach could potentially publish her health details without consulting her: “I stepped down as CEO this winter on a medical leave and while I don’t know the content of Mr. Gach’s article, I have no assurances that my personal health struggles as a rare female game industry CEO will not be covered in his article.”
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