Palworld’s latest patch may help those who can’t log in actually play, but it’s not fixed yet

Palworld’s latest patch may help those who can’t log in actually play, but it’s not fixed yet

 

After the large 1.3 Steam update for Palworld last week, some of the eight million plus players were still frustrated to find out that the infinite loading screen bug which had been plaguing the game for some, might actually have gotten worse.

To its credit, developer Pocketpair has pushed a small weekend update patch to begin to address the problem.

Palworld patch – 27th January

Posting on its Discord, the Palworld devs said, “A new update fixing infinite loading problem had been release, but not all the problems had been solved, please consider as easier to login.

“Reporting successful login will be very useful for us. On top of that please enjoy your gameplay as usual.

“We are still investigating other problem, and sorry for the inconvenience! thank you for the patient and happy to have your support!”

(please note the above is as posted and errors in language likely come from non-native language)

So it looks as though the patch may fend off some of the issues, but that it is being caused by multiple factors and the information gathered will help with the next phase of the solution. 

Weighing in at just 47MB it is definitely on the tiny side so would seem to be minor code tweaks and optimizations, but hopefully they will have a positive effect for at least some of the player base.

It is great to see the developers moving quickly to address issues of the unexpectedly mega-selling game. We know we have more content in the pipeline, but for now, at least we know Pocketpair is working through the major bugs seemingly seven days a week.

 

The post Palworld’s latest patch may help those who can’t log in actually play, but it’s not fixed yet appeared first on ReadWrite.

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Paul McNally

Gaming Editor

Paul McNally has been around consoles and computers since his parents bought him a Mattel Intellivision in 1980. He has been a prominent games journalist since the 1990s, spending over a decade as editor of popular print-based video games and computer magazines, including a market-leading PlayStation title published by IDG Media. Having spent time as Head of Communications at a professional sports club and working for high-profile charities such as the National Literacy Trust, he returned as Managing Editor in charge of large US-based technology websites in 2020. Paul has written high-end gaming content for GamePro, Official Australian PlayStation Magazine, PlayStation Pro, Amiga Action, Mega Action, ST Action, GQ, Loaded, and the The Mirror. He has also hosted panels at retro-gaming conventions and can regularly be found guesting on gaming podcasts and Twitch shows. He is obsessed with 3D printing and has worked with several major brands in the past to create content Believing that the reader deserves actually to enjoy what they are reading is a big part of Paul’s ethos when it comes to gaming journalism, elevating the sites he works on above the norm. Reach out on X.

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