Watch Stanford’s computer Orchestra Play a large VR song Engine
the use of an Oculus Rift and a bounce motion controller, Stanford musicians performed a virtual truth live performance.
June 9, 2015
track and video games have all the time been intertwined.
but in this video, posted via the Stanford laptop Orchestra, that marriage goes to an all-new stage.
all the way through a recent efficiency in Stanford’s Bing concert hall, the computer Orchestra, “a large-scale, pc-mediated ensemble” directed through Ge Wang—the founding father of the track app powerhouse Smule—performed a piece called Carillon, which is “a networked (digital reality) instrument that brings you inside of a massive virtual bell tower.
Carillon was built the usage of the Unreal Engine, a sport building toolset. The orchestra used a mixture of Oculus Rift VR goggles and bounce motion’s fingers-free gesture keep watch over machine, which allowed the musicians to “slave each performer’s avatar fingers and palms to the controller,” bounce movement wrote in a weblog submit.
“The core interaction in Carillon is the keep watch over of a set of spinning gears on the middle of the Carillon itself,” co-creator Rob Hamilton said in the blog post. “by using interacting with a suite of gears floating in their rendered HUD-–grabbing, swiping, etc.-–performers velocity up, slow down, and rotate each and every set of rings in three dimensions. the speed and motion of the gears is used to drive musical sounds…turning the virtual physical interactions made by way of the performers into musical gestures.”
Now, any individual with windows and a jump movement controller can play with Carillon, although not on stage at Stanford.
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